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I have found the limits of how many feeds you can clearly see on my screen & the answer is...20! I can get a 5x4 grid of feeds on my computer screen which are big enough to understand what is being seen. I just need to find 8 extra feeds now!
A cheeky little vid to show the system working.
I've managed to combine 8 web feeds with my 3 webcams to get a grid of 11 showing different place around the world - from Adelaide to Copenhagen! Here's a screenshot:
The only problem with this is that the whole programme slows down, including my webcams, to around 1 frame every 3 seconds...
After speaking to some people on the Processing website, asking if I could stream live feeds from the internet, they said no - but only to movie files, not jpegs that refresh every couple of seconds on the web page. I just had to write a simple programme that tells processing to look for the exact picture - simple! It's not the smoothest thing in the world, but it works. The best feed I could find so far is from the Brooklyn Bridge that refreshes the picture every second. To view it just copy & paste this code into a processing application:PImage a; // Declare variable "a" of type PImagevoid setup() { frameRate(1); size(1024, 768);}void draw() { // Displays the image at its actual size at point (0,0) a = loadImage("http://brooklyn-bridge.mobotixcam.de/record/current.jpg?rand=380424"); image(a, 0, 0); }
The mouse buttons can be used to control the webcam feeds too!
After talking to Jon about my progress, he thought that I should explore the receiving end of the system - the people who are being looked at & ways they could become aware of someone watching them. So to do this, I am playing around with sounds - when an individual peephole is activated, the corresponding webcam makes a sound.Currently the sounds are limited to being played off my computer (each alert is controlled from a different mouse button) & the sounds are from Metal Gear Solid, but hopefully I'll be able to play them in separate speakers."Hears" the code:import ddf.minim.*;AudioPlayer leave;AudioPlayer codeccall;AudioPlayer alert;Minim minim;void setup(){ size(200, 200); minim = new Minim(this); // load a file, give the AudioPlayer buffers that are 1024 samples long // player = minim.loadFile("found.wav"); // load a file, give the AudioPlayer buffers that are 2048 samples long alert = minim.loadFile("found.wav", 2048); codeccall = minim.loadFile("codeccall.wav", 2048); leave = minim.loadFile("leave.wav", 2048); // play the file}void draw(){ background(0); if((mousePressed)&& (mouseButton == RIGHT)){ alert.play(); alert.rewind(); delay (1000);} if((mousePressed)&& (mouseButton == LEFT)){ codeccall.play(); codeccall.rewind(); delay (1000); } if((mousePressed)&& (mouseButton == CENTER)){ leave.play(); leave.rewind(); delay (1000); } }
After waiting for around for four days for the keyboard adapter, it turns out my laptop doesn't recognise the hardware & essentially wont work! AAH! I thought this would make my life easier but quite the opposite. Grr!